1d8 +16. Similarly, if you confirm a Critical Hit, you will double only the base damage. This results in +1.5 dmg for 1-2 enemies, +3 dmg for 3-4 enemies, +4.5 dmg for 5-6 enemies, +6 dmg for 7 or more enemies. Any additional dice (from sneak attack, Vital Strike, energy damage etc.) These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Mythic Vital Strike: Whenever you use Vital Strike, [..] multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. 1603655042 Edited 1603659508. On a success, you forego your precise strike damage from the finisher. Let's assume your Strength is at least 22, so +9 damage since it's 2-handed, you are full Bab which sets power attack at +12, also because it's 2-handed, and assuming a +2 weapon at your current level, and finally that you have Vital Strike + Improved Vital Strike. The vital strike feat and improvements don't have a daily use nor do they require a full attack option. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. when using vital strike, if you crit you roll the weapon's damage die a number of times = the crit modifier, + an additional number of times per whichever vital strike feat you have. The weapon's damage dice is multiplied by 4. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The base dice and any flat bonuses are multiplied. A successful Fortitude save reduces this to dazzled for 1d4 rounds. + your damage bonuses multiplied by the crit modifer. The original version of Vital Strike was a single attack as a full-round action that allowed a character to trade his lowest iterative attack in exchange from double the damage dice on the resulting attack. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.de628c13230c59091a5d.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Vital strike damage procs to cleaving finishes, so… She’s pretty much a human fireball with enough AC stacked to actually be on the frontlines. ... With Sword saint + vital strike + buffs + weapon with high crit multiplier he managed to reach about 750 dmg in one hit iirc #3. I think it’s probably for the best that the Improved/Greater variations require feat investment, as they can be quite powerful. Effects [edit | edit source]. Weapon Focus - you need all accuracy bonuses you can get. Vital Strike allows you to forego additional attacks in favor of making a single attack with high damage. The weapon model is pretty huge too, if you care about that. Vital Strike increases only the first 1d6 damage (the base damage). Specialization, Improved Critical feats. The damage is higher when more enemies are in view (including squad sight vision). Assuming he's also taken Improved Critical (Cannon), he has a 10% chance per hit to make it a critical hit, which on such a weapon is x4 damage. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} 1d20cs>15, on a 15-20, etc. You can make a single attack that deals incredible damage. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Prerequisites: Base attack bonus +6. Feats Cleave M, Great Cleave, Greater Vital Strike, Improved Critical M (slam), Improved Vital Strike, Power Attack M, Toughness, Vital Strike. Any additional dice (from sneak attack, Vital Strike, energy damage etc.) Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Sources: Pathfinder Roleplaying Game Core Rulebook SECTION 15. IE you cannot charge and vital strike, you cannot spring attack and vital strike. To make it worse I also have Weapon Versatility, but that is easily solved by just applying a DMGTYPE effect. This bonus damage is multiplied on a critical hit. Roll the weapon’s damage dice for the attack three times and add the results together before adding bonuses from Strength , weapon abilities (such as flaming ), precision-based damage, and other damage bonuses. I will use the color coding scheme which has become common among Pathfinder build handbooks. Greater Vital Strike (Combat) You can make a single attack that deals incredible damage. Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16.. Earthbreaker crit puts you at 6d6+27+18+4d6+3d6 (13d6+45); when enlarged, puts you at 9d6+30+27+4d6+3d6 (16d6+57). You only lose out on Uncanny Dodge and Improved Uncanny Dodge, which isn't that bad. Assumptions: 20-pt-buy, 8th level; balanced/quality 3pp is allowed. However, we keep getting confused on how it works. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! You can make a single attack that deals incredible damage. The easiest way to visualize this is to consider multiplication as +% of the original value. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). Prerequisites: Vital Strike, base attack bonus +9.. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Bonus damage dice never get multiplied (everything after the second '||'). These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. (Modify as needed with your actual numbers.). ... With Sword saint + vital strike + buffs + weapon with high crit multiplier he managed to reach about 750 dmg in one hit iirc #3. so for vital strike, I would only roll one extra (from your first set of calculations)? On my phone, making this short, don't have books with me, but I remember looking this up last night. to simplify it you can roll the weapon dice and damage bonuses as if you were not vital striking and then you can roll the vital strike dice separately if you want. Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} critical hit. Toughness - you will be in melee and have a d8 hit die. A critical hit multiplies all of the damage on an attack, except for bonus damage dice (everything after the second '||'), so everything before the second '||' gets multiplied (1d10+30). Not to mention you'll be quite mobile, despite not exactly having to be mobile. Assuming you are completely solo and unbuffed, you will deal 2d6 (base) +9 (Str) +9 (Power Attack) +4d6 (TS) +2d6 (VS) damage. eGift Cards Subscriptions Organized Play Improved Vital Strike is a feat in Pathfinder: Kingmaker.. 1603655042 Edited 1603659508. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} If the check is an attack roll, this is sometimes called a critical hit. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Either way, you will need to take four levels in a full-BAB class to qualify for Greater Vital Strike (BAB+16). Any and all help would be appreciated! However, we keep getting confused on how it works. Scale weapon dice with legendary+lead blades Thank you for the complete answer! = 4d10+120 Bludgeoning damage, +3d10+1d6 fire damage. Improved Vital Strike is a Feat in Pathfinder: Kingmaker. Focused Attack (Combat) Prerequisite: Base attack bonus +6. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Critical Focus *: By itself nothing special, but it opens up all the nice critical options Staggering critical ***: Staggered is a devastating effect, and it also prevents enemies from charging you. Additionally, they don't say that they can't be used with one another. No. Combat Trick - Vital Strike - the goal. Effects [edit | edit source]. The original version of Vital Strike was a single attack as a full-round action that allowed a character to trade his lowest iterative attack in exchange from double the damage dice on the resulting attack. Improved Vital Strike ... Report a Problem Pathfinder Roleplaying Game Core Rulebook You can make a single attack that deals a large amount of damage. (1d10 + 9 + 12 + 2)(x4) + 2d10 (VS + IVS) = damage. On a regular hit, your damage looks like: Vital Strike only multiplies the base weapon damage of your attack, which is everything before the first '||', in this case: 1d10. Feats can give your character various bonus or allow them to perform all sorts of actions. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum).This bonus damage is multiplied on a critical hit. A potion of Enlarge Person puts you at 3d6+10+9+4d6+3d6. Vital Strike - the goal. You want to live. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/ReredditLink.f7b66a91705891e84a09.css.map*/Level 15 + 8, nets you an almost perfect critical attack once per day, so no need to worry about the roll + confirmation, so here are the raw numbers. These extra weapon Damage dice are not multiplied on a critical hit, but are added to the total. Also you need Legendary Proportions and Lead Blades buffs. The Vital Strike/Improved/Greater is a bit quirky choice, like InEffect mentioned. In theory you could use a DMG effect for Vital Strike, such as "Vital Strike; DMG: 2d6 slashing, precision" (for a greatsword) but precision, while it does turn off critical damage, is not 100% correct in all situations either. As a standard action, you can make two attacks, one with each weapon you’re wielding, applying the normal penalties for two-weapon fighting to each.. From the Vital Strike text (emphasis mine):. Prerequisites: Vital Strike, base attack bonus +11. Benefit : Whenever you use Vital Strike , Improved Vital Strike , or Greater Vital Strike , multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Your critical hits blind your opponents. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} ST 6. You can make a single attack that deals a large amount of damage. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} You stab your foe in a vital organ, possibly killing them outright. 5. This is an exercise in character building and probably won't be used for a character. 3) How about a charge? 3. ... precision based damage, and other damage bonuses. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Recently added Dice Rolling options now let you specify your crit range within the initial roll. Benefit : When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. For vital strike, it says the roll the damage twice, unless the first hit would be considered the "normal" hit. lance and str/bab/devastating strike 1d8 +16. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. All multiplication in Pathfinder functions off of the original unmultiplied value. Can Vital Strike be used on a charge? Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. ST 8. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. 2. Because Vital Strike only multiplies the weapon's base damage (just the dice; no enhancements), Vital Strike seems like a poor tactical option. Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16. Your unbuffed attack bonus is +6 (BAB) +2 (enhancement) +4 (Str) +1 (Weapon Focus), which totals up to +13. So that's double the weapon dice at +6 BAB, and triple the weapon dice at +11 BAB. 3) How about a charge? ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} ._3gbb_EMFXxTYrxDZ2kusIp{margin-bottom:24px;text-transform:uppercase;width:100%}._3gbb_EMFXxTYrxDZ2kusIp:last-child{margin-bottom:10px} 1d8. Rarely optimal - and almost never prior to getting Ovinrbaane. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. RT 4. If you do the math, that's a 52% chance to critical hit with this thing, so you're looking at 224d6+280 damage. ._33axOHPa8DzNnTmwzen-wO{display:block;padding:0 16px;width:100%}.isNotInButtons2020 ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase} Pathfinder Vital Strike would have worked just fine with 3.5 Spring Attack: Spring Attack [General] Prerequisites Dex 13, Dodge, Mobility, base attack bonus +4. You have to move 10 ft to get your Sneak Attack. This sets the damage at 404 damage minimum. Combat Trick (Martial Weapon Proficiency (Greatsword or Earthbreaker)) - you don't get the proficiency If you want biggest hits, definitely look towards Sword Saints with their level 4 Perfect Strike + Perfect Critical features. 1. Scout Talent 2. So, basically, mythic vital strike states "everything that is doubled in a critical, is doubled in your vital strike", the normal vital strike states that you "cannot apply your vital strike damage bonus to critical, but anything else can" Improved Devastating Strike: Critical hits are not a crucial part of Vital Strike, as your bonus critical damage will likely be dwarfed by your bonus damage dice. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. I use vital strike (base is weapon dice x2) so I roll 2d4+3, I crit while vital striking so I roll 3d4+6. This comes online at 8th level (just like VS!). Greater Vital Strike would be fun to use with butchering axe or large/huge 2h weapons, or maybe if you move and attack in the same round (if it's possible with GVS), but I would advise against spending two feats on it (Improved Vital Strike isn't needed to be picked before, the most useless feat I guess). Going Barbarian and using Furious Finish to maximize your VS damage is also nice. Feats can give your character various bonus or allow them to perform all sorts of actions. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! If you had Improved Vital Strike, then it's 1d10 more and Greater Vital Strike will add yet another 1d10. No dex-to-damage, so you'll want Str to get slightly more. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} At BAB+16, you should have Greater Vital Strike for x4 base weapon damage, which is +300% BASE = +3d10 damage. Prerequisite(s): Vital Strike. Note that you dont roll 7 dice, you only roll 3 dice and take those results and multiply them by 3. Critical Vital Strike: 1d10+30+1d6(base) + 3d10 (VS) + 3d10+90 (crit) + 3d10 (burst). 5. Can you use Vital Strike with Focus Attack? Greatsword crit when puts you at 4d6+18+18+4d6+2d6 (10d6+36); when enlarged, puts you at 6d6+20+18+4d6+3d6 (13d6+38) Sources: Pathfinder Roleplaying Game Core Rulebook SECTION 15. A potion of Enlarge Person puts you at 3d6+10+9+4d6+3d6. Phelan Permalink Quote. In the description of vital strike it says I roll the weapon damage twice, so wouldn't it be 2d10 for the VS, but 3d10 for the IVS? Because you'll be in melee, you want really high Con. Assuming you are completely solo and unbuffed, you will deal 2d6 (base) +9 (Str) +9 (Power Attack) +4d6 (TS) +2d6 (VS) damage. 124 When using the Vital Strike combat trick, you can spend 3 stamina points instead of 2 to reroll three damage dice. You make a single attack that deals significantly more damage than normal. Vital Strike (Mythic) Benefit: Whenever you use Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of … This drops the character out of Rage, and leaves him or her fatigued. 7. 1624 at most. My group likes Vital Strike. Vital Strike, regular hit: 1d10+30+1d6 (base) + 3d10 (VS) = 4d10+30 Bludgeoning damage, +1d6 fire damage. Pathfinder: Kingmaker. There's a sweet spot, but I'm too lazy to find it.). I was a part of the 'vital strike … You don't add anything else besides an additional set of BASE weapon dice damage with each Vital Strike feat. A +2 weapon and a belt of physical might (Str/Dex) are assumed (8k+10k out of 33k). Pathfinder 1E Vital Strike Macro 1603613467 ... (Vital Strike) . 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